LotroWorld.com Podcast: Episode Sixteen – LotRO under Linux or Mac OSX
by Sparthir on Apr.27, 2012, under Lord of the Rings Online, Podcast
Podcast: Play in new window | Download
In this episode Ellandor and Sparthir talk about how to get Lord of the Rings Online (LotRO) running under Linux and Mac OSX.
Useful links:
http://www.winehq.org/
http://www.codeweavers.com/products/
http://appdb.winehq.org/objectManager.php?sClass=version&iId=23486
http://lorebook.lotro.com/wiki/LOTRO_under_Linux_and_Mac_OS/X
Here are some settings you might like to try for WINE.
Resolution=1280×700 (make sure that the resolution is the same for the window under wine as this is in the UserPreferences.ini file)
Under Wine this can be done with wine config by changing the settings under the Graphics tab.
Under the Regedit Command on Wine make sure to set the video card settings for Direct3D as seen below.
- The location that this needs to be placed is: HKEY_CURRENT_USER/Software/Wine/
- At that point right click on the Wine folder and create a new key and name it Direct3D
- Now open the Direct3D key you created Right click on the window in the right and select new String.
- Name the string VideoMemorySize and after that is created double click on the string and put in the amount of video memory that your video card has in Megabytes.
And finally here is an example .ini file for LotRO running under WINE on a 13″ Macbook Pro :
[Misc] PlayedIntroMovie=True TooltipEnable=True TooltipDelay=0.00 [International] UseIME=False [Display] SyncToRefresh=True AllowWindowResizing=True FixedOutputScaling=Default WindowedResolution=1280x700 ConfineFullScreenMouseCursor=True AllowFakeFullScreen=False ForceFakeFullScreen=False FullScreen=True RefreshRate=Auto TripleBuffering=False AllowDesktopCompositing=False Antialiasing=2x Resolution=1280x700 [Sound] AmbientVolume=0.03 SoundVolume=0.03 DMTextVolume=0.08 SoundProvider=OpenAL CombatVolume=0.03 MaxPlayingSounds=64 MusicVolume=0.01 SoundFeatures= UIVolume=0.08 EAXEnabled=False PlayerMusicVolume=0.03 VOVolume=0.08 MasterVolume=0.70 SoundDisabled=False MusicDisabled=False PersistentSound=False [WebBrowser] HttpsProxyPort=0 HttpProxyPort=0 HttpProxyHost= InitialConfigDone=True HttpsProxyHost= [Render] MemoryUsage=0.50 ModelDetail=High EnvironmentStencilShadows=True OverbrightBloomFilter=False BlobShadows=True VideoPostEffects=True FarLandscapeNormalMaps=True GraphicsCore=D3D9 Contrast=1.00 SurfaceReflections=Medium AmbientOcclusion=True BlurFilterQuality=High MaterialDetail=High D3DVersionPromptedForAtStartup=10 DistantImposters=True AllowGammaChanges=True InteractiveWater=Medium GlowMapping=True AnimationDetail=High ObjectDrawDistance=High TextureDetail=High AtmosphericsDetail=Medium AnisotropicQuality=4 MultiPassLighting=True AmbientLightBoost=0.24 MaxHardwareClass=0 Brightness=1.00 BloomIntensity=0.78 LandscapeLightingQuality=Medium ShadowMapQuality=1 LandscapeStaticObjectShadows=Medium DisplayAdapter=0 PlayerCrowdQuality=1.00 FrillDistance=High HavePromptedForD3D10AtStartup=False EnablePortraits=True SpecularLighting=True LandscapeShoreEffects=High TextureFiltering=Sharp AlphaToCoverage=False StencilShadows=Medium MeshCombining=True AspectRatio=16x9 LandscapeDrawDistance=High Gamma=1.07 [Input] TurnKeySpeed=150.00 InvertMouseLookYAxis=False MouseLookSensitivity=0.10 JoystickDeadZone=0.25 PitchKeySpeed=60.00 MouseLookSmoothingAmount=0.00 [Voice] DevicePlayback= DeviceCapture= MicVolume=1.00 NetworkLatencyThresh=250 HandsFree=False MicCaptureThreshold=0.70 VoiceVolume=1.00 [Camera] AlignToSlope=False ResetYawWhenPlayerMoves=False [Net] BindInterface= ComputeUniquePort=True ConnectionSpeed=0.00 UserSpecifiedPort=0 [Troubleshooting] MaximumFrameRate=121 EngineSpeed=VeryHigh [HttpProxy] HttpProxy= HttpProxyBypass= HttpProxyAccess=preconfig HttpProxyAuthenticate=False HttpProxyUsername= HttpProxyPassword= [UI] FloatyTextScale=0.58 FloatyTextOnTop=False BankRepositoryCharacterItemDisplayShowText=True MapQuestListXScreenPercentage=0.00 MapQuestListYScreenPercentage=0.68 BankRepositoryAccountItemDisplayShowText=True StatTreeShowAllStats=True [CullSystem] UseHardwareOcclusion=False
Podcasts Down but not Out
by Sparthir on Feb.26, 2012, under Podcast
The website I used to host the LotroWorld.com podcasts on, Mevio, in their infinite wisdom decided to delete the files. I was definitely not the only one afflicted and people seem to be leaving there in droves from what I can tell.
Not to mention the interface was ugly and clunky at best and at worse unusable in some cases.
Never mind. It is time to move the podcast onto better hosting. So I’m in the process of doing that.
I apologise in advance but it means my lovely audience will have to adjust the feed that they use to download the podcasts. I’ll keep you all informed.
LotroWorld.com Podcast: Episode Fifteen – Rise of Isengard Changes to Guardians
by Sparthir on Nov.06, 2011, under Lord of the Rings Online, Podcast
Podcast: Play in new window | Download
Braki gives us some of his thoughts on the changes to the Guardian class since Rise of Isengard. Here are our show notes as well for you to look over.
What has Changed?
- Damaging shield based skills (shield smash, bash etc) seem to not generate quite as much threat.
- Cry based skills (fray the edge, shield taunt, litany of defiance) generate massive amounts of threat, especially when using trait ‘Shield of Fire.’.
- Unlike wardens even when DPS traited you can hold aggro fairly well and still take a massive amount of damage. Especially useful in the moors.
- Damage reduction has reached truly amazing levels, rendering Block/Parry/Evade almost unnecessary.
- The need for a completely different set of armour/traits for DPS Vs. Tanking.
- Whirling retaliation now first response on a parry resulting in it becoming a mass threat generator.
- Block stance now comes with a 30% slow if a target doesn’t hit you for 5 seconds.
What has Not Changed?
- General ability to take damage is very high.
- Still able to solo very strong NPC’s.
- Block still stays at cap/very close to cap.
How do you set up for Tanking?
- Vitality, Vitality, and more Vitality. Before ROI I would of looked at that last statement and completely laughed at it, but seeing how vitality contributes huge amounts to tactical mitigation (all damage types but common) it has become the only way to gear.
- The new system of damage with finesse means that Block/Parry/Evade is not as important. although the cap is raised finesse will still reduce it. the name of the game for guardians is damage reduction. Where other classes will be hit for 8-9k you will be hit for 4.
- As far as traits go I tend to get as much resistance and tactical mitigation rating first, then physical mitigation next. even melee attacks that are not common count as tactical so physical is far less important. With fear/poison/wound/disease all being covered under the same rating it gives a huge reason to stack on resistance traits.
How do you set up for DPS?
- I have had a really difficult time setting up for DPS so far. Hopefully the next update there will be more options for Guards as far as gear goes. The idea is to get as much might as possible without sacrificing too much Vitality. Even when in DPS mode you don’t want to give up the primary strength of a Guard.
- The majority of stuff at the moment you can get for DPS will be either crafted or instance drops. Luckily the other heavy armour classes get plenty of what they need in their set pieces so the drops will very often be going to you. I strongly recommend going to the moors to get the set of rings for Guards, its very effective for both DPS and tanking and only needs rank 4 to get.
- Of all the guardian keen blade traits the one I will never use is raw power. It reads nicely but there has been a massive drop in relative DPS for Guards and the extra power cost is just not effective.
- One I will never go without is blocking force, paired with controlled breathing. Basically an extra way to regain a good chunk of power, which will become a major problem in longer fights.
- Because of the change to Whirling Retaliation you have to be extra careful with pulling threat off the main tank.
- Stagger already generates a huge amount of positional damage and threat which can become problematic, not necessarily for you, but if a boss turns to hit you it will also hit the group a lot of the time, which can really hurt.
Braki gives us some of his thoughts on the changes to the Guardian class since Rise of Isengard.
An Improved Skill that isn’t Improved?
by Sparthir on Nov.02, 2011, under Lord of the Rings Online
So lately I have been levelling a champion and just before getting to 68 I decided to look at what skill was upcoming. Improved Feral Strikes sounds like a nice new skill one would think!
But not for me. The only improvement is the chance to remove corruptions from an enemy. Note it is still a chance as well. Not a guaranteed removal. Other classes are so much better at corruption removal that it barely seems worth it.
So to show you what I mean here is an image for your benefit.
Let me just say that unless someone can convince me otherwise I am not going to train this skill and if anyone asks at the moment I’d have to recommend others don’t either.
Let me know what you guys think.
Rise of Isengard Heavy on Changes but Light on Content?
by Sparthir on Sep.04, 2011, under Uncategorized
Sorry but is it just me or does it appear that Turbine are changing classes a little too much and appearing to not actually develop enough content?
Don’t get me wrong. I love that they change things but I think that what people want to hear about are not just the new class changes but also the new things they can go do.
Just saying.
As I said it appears this way. Proof will be in the pudding of course (as the old saying goes). But from what I’ve read and seen it looks great it some areas but it is almost as if others haven’t been paid much attention.
I’ve been very happy in game and I’m not going anywhere but the feeling I get from some others is that if there isn’t a lot of new content coming then they won’t be around much longer after RoI.
We’ve been waiting a long time for this and I worry (possibly needlessly) that most will not find it enough to just relearn how to play their class due to the changes and play a small amount of new content.
I hope I’m wrong and I do admit I can only go by what I’ve seen on the web as I’ve not played the beta.
LotroWorld.com Podcast: Episode Fourteen – Basic Guide to Making In-Game Money in Lord of the Rings Online
by Sparthir on Apr.25, 2011, under Lord of the Rings Online, Podcast
Podcast: Play in new window | Download
Apology for the delay. I’ve been slack, busy and unable to tee up a time to get a co-host. Therefore you are stuck with me flying solo this episode.
In this short episode I want to talk about the basics of how to make money in Lord of the Rings Online. Now don’t get me wrong. I’m only talking about in-game money. What I am talking about is that beloved copper, silver and gold game coins used to buy in-game items, repair, pay rents and give to friends to help them out.
So here are some of the basics. Please note that there are many more ways to make money but these seem to me to work the best.
Questing, Runs and Chaining
Early on one of the main ways to earn money is to simply chain quests and kill along the way. In addition you get to either sell the reward items or equip them and sell your old gear.
Sometimes you will find a run where if you go through an area and loop back the things you have killed at the start have re-spawned. Or you find a loop of crafting nodes that do the same with enemies there as well. Try and find areas with high concentrations of easy to loot mobs or nodes. Be aware that being incapacitated too much costs more than it is worth in most cases.
If you can dove-tail quests, deeds or node runs do so. Chain them together to get more in a shorter space of time. If you are running randomly all over the map you will more than likely not make the most of your time. Taking those few seconds to read where things are and figure out if there is a deed to kill something there pays much better dividends as far as your bank balance goes.
Making Money with Empty Bags
Keep stack-able items. From killing enemies you usually get drops that have a brown background. If you get more than one you will find that they can stack in the one bag slot. So therefore you can have 10x Skulls that only take up one space. Also most crafting nodes will drop items that will stack as well.
Your bags can be like the TARDIS if treated right. It can look small on the outside but, if you stack them correctly, they can fit a lot.
Keep only items for yourself or the A/H if you think you can use or sell them for a nice profit. E.g. Legendary Items.
You can usually throw items out of your bags that have grey, yellow and even purple backgrounds. However be careful with them and always keep an eye out for special items. Crafting items usually have a lighter green colour.
Be mercenary if it isn’t going to be of any use and it isn’t worth much… throw it out.
Be methodical. Keep things in order in your bags so you can see what you have.
Throwing out stacks of 20 items at 2silver each (that will sell for 40silver) for stacks of 10 items at 8silver each is worth it because you will make a 40more silver. Although be careful how much time it takes to gather the higher value items. Their drop rates aren’t as good so it can take a lot longer.
Always be keeping an eye on your inventory. Are all the items in there what you should be carrying around when questing? Do you really need that cosmetic item in your bags for example?
Making the Most of Housing and Vault Space
Houses are a great for extra storage. I generally prefer to have a larger house. Short term it isn’t going to pay off. However over the long haul you will find that because you can dump items into the chests and keeping your bags empty you will be able to make more money. Within a few runs you have made a nice profit negating the cost of rent and eventually the purchase price of the house.
My advice is the same for those chests as it is with your Vault space and also Shared Storage and Wardrobe. Only keep items in there that are worth keeping. All too often I have gone into my vault and there are low level items that “might come in handy” but have been there for 6 months or more. Just vendor them. With the extra money you can make you more often than not can purchase things like health pots and other goodies.
Making Money on the Auction Hall
I’m no expert on the Auction House, sometimes called the AH, but I will share what I do know:
- Search first. Always take a look to see if the item is already available in the Auction House. From there you can see if it is worth even selling and what the market prices are doing.
- If an item is not present then you can try a higher price.
- I suggest you use a Buy Out price. I like to think of it as a Buy Now price. Most people don’t like to wait and see and prefer to just buy the item then and there.
- Put the item up for as long as you can. Unless you know that the item will be sold in a heart beat give the market time to find it.
- If you just want a high turn-over you can set an items Buy Out price a small amount less than the lowest price item. You can sort by Buy Out price in your search results.
- You can corner the market. This technique is quite simple:
- Search for the item you want to post.
- If the results come back as only a few all with low priced Buy Out values then you may be in luck.
- If you know it is going to be popular and you have the money to do so you can buy up all the items already posted then put them back on either all in one go or individually (essentially drip feeding them back into the market).
- Be sure you can make a profit. If you buy the existing ones for too high a price and you can’t move them you may end up making a loss.
- The risks are that someone else can come along and undercut you by putting a competing auction at a cheaper price.
- Don’t get sucked into buying that 20gold item because you think that you can sell it for more. Be absolutely sure that you can.
- Always be prepared that items might not sell or you might be better off to vendor the item. You can’t always make a perfect profit on the AH. Some days your guess on what will sell or for how much it will sell is wrong.
That is enough to get you started.
I hope you enjoyed this episode and don’t forget to visit http://www.lotroworld.com for this episodes show notes.
Happy questing.
Running a Kinship is Hard Work
by Sparthir on Jan.22, 2011, under Community, Lord of the Rings Online
So I thought I’d give an insight into the running of a kinship in Lord of the Rings Online. Whilst I don’t run a kinship myself I am in the unique position to comment on what hard work it is being an officer in one and also being a partner of a person who has the leadership title. This means I’m close enough to the action to know what goes on yet far enough away that I can comment somewhat independently.
I thought I’d share some of the insights I’ve come to in my time playing LotRO. Some of them hard learnt by me some of them learnt by my observations of others. So what could be so hard? Just start a kinship, get people to join, head them all in the same direction and then go have some adventures. Easy right? Not quite. Sometimes things fall on your lap and it can work quite easily but most kinships struggle with one or all of the above.
Starting a Kinship
First of all you need the numbers. Sure you can start with the bare minimum and these days you can be a one man solo Kinship but realistically for it to be a success for most you need more than one or two people. So the initial hurdle is finding enough people to make it sustainable.
Direction
Now it is a good idea to set a direction for your kinship. For example do you want to be a raiding kinship? Or perhaps just a pie eating Hobbit kinship? There are many types of kinships that range anywhere between super casual all the way through to super hardcore. It helps you gather people around you who are on the same page so you can all be going in the same direction. Being clear about this makes it far easier to know what the kinship is about and give you a guide. I’ve seen many kinships split apart because they don’t have a firm direction upfront yet want to be casual and then are taken over by hard core players who want to just do raiding. These raiding style players probably would never have joined if they knew the kinship’s direction was to stay casual. Of course once a direction has been set it isn’t impossible to change that direction but it should be done carefully and tactfully. You have to consider that quite a few people may have joined your kinship for its original direction and you changing it may make them unhappy or want to leave. I suggest getting a feel for the general consensus first to see where the most will go and make it known to all that if that is not what they want then they are welcome to leave but you will miss them.
Recruiting
So now you have started the kinship and you need to get more players. There are several ways to do this. First of all you need to get your recruitment message down. Usually listing what types of players you are after. This will usually include a bit about your kinships direction. Once you have a good message you can post it on forums, appropriate websites, and in OOC or Regional channels in game. You need to know clearly what your kinship requires from its new recruits so you can tell them. Some people do blind invites to just make a kinship as large as possible as soon as possible. Whilst that may work in other games I see most of them disintegrate. It is generally frowned on by the community as well. Of course now you can select some people to help you out with the recruiting by making them Officers. Generally these are people you trust to convey your direction to potential new recruits before inviting them.
Grouping
One of the biggest reasons to have a kinship is to facilitate getting a group together easily. Some kinships seem to have a great culture where consistent groups form and get quests done. It can however be a struggle. Especially when they have small pockets of players in different time zones or who play at different times. Sometimes there just aren’t enough players in the kinship to complete what people would like. In this case you do have a few options.
- You can get everyone in the group to look who is available in their friends list. There are usually people that they have quested with before and trust.
- You can look to a kinship alliance. This is an involved process to set up but you can arrange User Channels to be shared. I will try and write something on alliances and User Channels at a later date.
- Post into LFF channel or even join and post into GLFF (again another User Channel). This is my personal least favourite. Pick up Groups (PuGs) can be unpredictable and whilst it can work it sometimes can be quite frustrating. Having said this if you have a good solid core of kin members it can help negate the unpredictability.
Events and Regular Runs
Organising events and keeping up a regular schedule of activities can be quite tricky. You need people to show up regularly for these events. You also need someone willing to be in charge of them. If you have multiple time zones then you may need players to take charge of them.
However there are plenty of fun things you can do for events. For example my kinship, Dawning Eclipse on Winfola, has recently run a series of Class Training Boot Camps. Each week we get the top ranked players from a certain class to show others how they play and the basic class mechanics. It is good for not only people learning to play the class but others who may play along side them. It is tricky to do but something like this can involve many players of varying levels and classes. Other events can obviously be doing more difficult quests or instances that helps at least one person complete a quest or get a reward. Again the more people you can involve the better.
Organising these events can be quite a struggle. Not only does the person arranging them feel somewhat responsible for their success but getting enough to commit and show up can take quite a bit of time.
Of course, during non event times, kinship members should be encouraged to organise their own organic groups. However a lot of people seem to want to just solo everything. LotRO is an MMO and is designed for group play. It doesn’t require it but the game usually works out so much better if people are used to grouping early. It can be quite dismaying to an event organiser to see a kinship with lots of people online at the same time and none of them doing something as a group.
Loosing Players
At the end of the day everyone plays to have fun so forcing them into a box that doesn’t suit makes it not so much fun for them. Another thing is that people change. So your original direction may have suited them in the past but now it doesn’t. That is ok. It can be upsetting and emotional for you to see good friends go. Let them. For a true friend wouldn’t want to see them miserable. If you are the one considering leaving it is best to let those you play with closest that you are going to leave in advance. In my experience leaving cold or suddenly does more hurt. Also some people just stop playing the game altogether for personal reasons or just take a break. It is a natural part of the life of a kinship that there will be a turn over of players. Even leaders can come and go. If you hold on too much then it can do a lot of harm in the long run with resentment and fracture possible.
Conclusion
Well there is a list of tips about Kinships I can pass on from my time in LotRO. They can be a fun, rewarding place where you can make friends and have many an adventure. I think of our kinship as my online family. We help each other out, joke with each other and have adventures and hence stories to tell. Hope it is of some help to someone out there.
LotroWorld.com Podcast: Episode Thirteen – Quests, Deeds and More
by Sparthir on Dec.27, 2010, under Lord of the Rings Online, Podcast
Podcast: Play in new window | Download
In this episode we cover Questing, Deeding, Traits and more. Braki Bassclef joins us again as we go through the intricate details.
We look at how to quest effectively and get your traits.
http://www.burgzerg.com/virtues
Remember if you have any show suggestions or questions you want answered email sparthir@gmail.com.
Note: This episode was recorded before the latest update. There have indeed been changes to the Dwarf / Elf starter area. Also we recorded using Ventrilo this time due to audio issues with Skype. This was well before the major Skype outage.
LotroWorld.com Podcast: Episode Twelve – Fellowships
by Sparthir on Nov.07, 2010, under Lord of the Rings Online, Podcast
Podcast: Play in new window | Download
In this episode we talk all about how Fellowships work and their advantages. A must listen for the beginner who isn’t quite sure about how this all works.
The special guest this week was Braki Basscleff from the Windfola server. A veteran of Lord of the Rings Online and from the other side (the UK) of the world from Sparthir.
Sorry about the audio issues this week. I tried to clean it up as best I could but some things are just a bit beyond me.
For some excellent guides on how the fellowship system works in LotRO check out the guides over at mmorsel.com.
http://lotro.mmorsel.com/2010/05/fellowships-grouping-in-lotro.html
http://lotro.mmorsel.com/2010/10/fellowships-leading-group.html
Masters of Blades
by braki on Oct.30, 2010, under Lord of the Rings Online, Tutorials
With the ability to maintain high damage equally on single targets and swarms of enemies the champion is one of the classes that every group will benefit from. Here i will give my advice on how to play this incredibly powerful class up to level 50. I will cover levels 50-65 in greater detail in another post.
How do Champions work?
The primary resource of champions is fervour. The closest comparison from other classes is the hunter’s focus resource. There are skills that increase fervour such as wild attack, and there are skills that require a certain amount of fervour such as the highly damaging remorseless strike.
Stances
Fervour – Highest damage and power regeneration at the expense of all avoidance and a 30% incoming healing reduction. This will be the stance you will use for the majority of your time as a champion. Excellent in groups and fighting less than 3 enemies where you will be able to kill them before they can cause significant damage to you.
Ardour – No damage bonus or penalty, 2nd highest power regeneration with a 50-75% reduction in avoidance depending on level and legendary item legacies. This stance is mainly for solo play or small lower level groups where you have to tank. Although you wont do as much damage you don’t have the incoming healing penalty of fervour so for certain situations it is ideal for that little bit more survivability.
Glory – +60% threat output and 3rd highest power regeneration at a 15% penalty to damage caused by you. This is the stance used for tanking, with the martial champion trait line it can be a very formidable tanking stance with great survivability at the expense of damage.
Levelling a Champion and Major Skills
While levelling a champion there are a few major things to remember. Although you get heavy armour early on the champion is still a very squishy class. The majority of your attacks will be wild attack and swift strike as most enemies will be dead before you generate enough fervour to go through a full skill rotation. You will have aoe skills quite early on but i do not recommend using them outside of fellowships. The damage of these skills is very low in comparison to the single target skills mentioned above. It is much easier to focus on one enemy at a time and throw your full single target lineup at them. Reducing the number of enemies hitting you as quickly as possible will help you survive a lot longer than slowly distributing damage around you.
For me the most efficient rotation of skills while levelling was to start off with wild attack and swift strike to open up flurry, the use wild attack and swift strike repeatedly until you open up brutal strikes then start over again. Keep an eye out for any induction skills and hit clobber whenever necessary. You do not need to wait for the animation of your last attack to finish, as soon as you hit clobber it will interrupt unless it was avoided. The skill rotation i use changes at level 20, where you replace brutal strikes with relentless strike to finish off the rotation. It may be only one hit but its very high damage and cannot be parried or blocked.
Level 20 also sees the appearance of the horns of valour passive skill. This allows you to use champion horns which stun enemies around you for a short period of time. These horns are made by woodworkers for a relatively low material cost and are incredibly useful for fighting multiple enemies with induction skills.
At level 32 quite possibly the single most important skill for champions can be learned, clobber. This skill interrupts any induction skills your opponent is trying to use, and it only has a 5 second cool down. Any creature which has induction based healing skills or high damage attacks will be rendered useless by this skill. Be sure that clobber is on your skill bar and you can get to it quickly.
A second aoe stun ability is available at level 34 called sound the attack. This skill requires a full fervour bar but only has a 20 second cool down so it is an invaluable tool for fighting groups of enemies.
As soon as you hit 39 i strongly recommend picking up all 3 of your legendary trait books from a champion trainer. Champions have in my opinion the best array of legendary traits in lotro. ferocious strikes is a very high damage 3 strike attack to a single target, aquired from the Tome of Swords book. Explosion of blades is a high damage 3 strike attack for up to 8 targets (13 if traited which i will cover later) which comes from the legendary book The Artisan Blade. The legendary book Joy of Battle gives you the skill fight on, which drains power from enemies around you and gives it to you. Fight on is probably the weakest champion legendary trait but it still can have its uses, i primarily use it when tanking.
Level 45 will give you your major class quest leading to the trait controlled burn. Controlled burn is the epitome of a champion just being an agent of destruction. To be put simply it is fervour stance without any penalties, you get all your evasion and incoming healing while having the full damage bonus of fervour for 2 1/2 minutes. With a 10 minute cool down it does not have a long wait until you can use it again, especially when you get the trait controlled fury (use controlled burn 75 times)which increases the duration of it by 1 minute.
From 45 up to 50 it doesnt truely change much except for the specific amount of damage you are dealing and the amount of morale that you have. The main things to work on for these levels is finishing your traits and virtues, keeping in mind that the main stats you should be focusing on are might, agility, and vitality. Try to get as much damage reduction virtues as possible, but do not sacrifice any might/agil/vit for it. For individual class traits it depends entirely on what you are doing with your champion; use the beserker trait line for soloing or for fights with only 1-2 main enemies, the deadly storm for group instances and raids where you will be fighting multiple enemies for most of the time, and martial champion for when you are tanking.
That is the basics for playing the champion, i hope you enjoy the class as much as i have. I will be making a detailed post for level 50-65 as well as going over tactics in groups and tough solo situations.
if you have any comments or questions you can reach me at brakibassclef@gmail.com



